Article By: XGN Navstar
Resident Evil 3 has the return of the original protagonist of Resident Evil, Jill Valentine, in a story that plays in parallel with Resident Evil 2. The initial release on the PlayStation was named Resident Evil 3: Nemesis, a reference to the famous, relentless monster that pursues Jill as she tries to escape from Raccoon City in the game.
From there Resident Evil 3 is not really giving up. It’s a much faster game than Resident Evil 2, with a higher focus on action and much less focus on puzzle-solving or exploring. Ammo is in more abundance, so the surroundings aren’t especially creepy.
Capcom did an amazing job on the remake of Jill. Her graphic style is, we shall say, slightly less than the ’90s, and her cynical, irritable attitude seems cathartic in both her and our own case. The Resident Evil 3 remake script, like its predecessor, leans into the schlocky essence of its source material and sounds even more smart and optimistic. The amazing one-shot opening sequence begins with Nemesis attacking Jill in the collapsing apartment building and finishes with a spectacular ending.
Beyond a few additional features including a dodge pass, Resident Evil 3 looks and plays more or less similar to Resident Evil 2. That’s not a bad thing on the technological side of things; this is a visually beautiful game, and Capcom is continuing to do excellent work with its RE Engine. But Resident Evil 3 feels much less significant due to its simple structure and reduced scale.
That was to be anticipated, to some degree. After all, the original Resident Evil 3 was also a more action-oriented game, which centred on Jill and reused some environments from 2. The change of Capcom’s tone and style was mirrored in the remake here. But there are things that didn’t make it through too. Resident Evil 3: Nemesis had multiple branching paths and various endings depending on your cutscene choices and those features are entirely absent here.
One thing that Resident Evil 3 did differently is that they bundled a 4 on 1 multiplayer mode called RE Resistance. Resistance is a Dead by Daylight-esque multiplayer asymmetrical game that sees four non-described survivors rise up against one of the legendary masterminds of Resident Evil: Annette Birkin, Daniel Fabron, Alex Wesker and Earl Spencer. As a survivor, the objective is to methodically search the map for keys to open the exits of three areas before the timer ends; meanwhile, the Mastermind gets to delightfully over-the-top dialogue and throws zombies, strong, bombs, traps and all kinds of other obstacles at the survivors to stop them in their paths.
Resident Evil 3 is an enjoyable, well-made game that updates one of the less-heralded entries from the franchise. But almost all that it does well was also part of Resident Evil 2 and many of the strengths of that game are no longer present. The package is considerably less appealing overall. It feels more like an enlargement to 2 than a whole new game. That doesn’t mean it doesn’t make sense to play, but it does mean you should know what you’re getting into before you pull the trigger.
I’ve played the game already